Neat concept. Could use with a better explanation on the controls/tutorial (Didn't realize the level looped at first even). Also I'm not sure if there was a failure state could just drag the meteors strait into the blackholes.
Viewing post in Run for Uranus jam comments
I didn't' put a failure state because the goal is to have a high score, you can drag moons but the hits decrease your score. It's a challenge with the game, a failure state would have just restarted the level. It's more elegant and clean like this, I think! What do you mean by looped? Thanks for playing and leaving a message!