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A jam submission

Run for UranusView game page

A gravity simulator low-res game
Submitted by docssand — 7 hours, 22 minutes before the deadline
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Run for Uranus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#282.9633.714
Concept#313.0773.857
Overall#392.8783.607
Use of the Limitation#443.0773.857
Presentation#472.3933.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Alessandro Pintus (Programmer, UI; Game Design)

Software used
Unity

Ice cream eaten
None

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Comments

Submitted(+1)

Neat concept.  Could use with a better explanation on the controls/tutorial  (Didn't realize the level looped at first even).  Also I'm not sure if there was a failure state could just drag the meteors strait into the blackholes.

Developer

I didn't' put a failure state because the goal is to have a high score, you can drag moons but the hits decrease your score. It's a challenge with the game, a failure state would have just restarted the level. It's more elegant and clean like this, I think! What do you mean by looped? Thanks for playing and leaving a message!

Submitted (1 edit)

Like that you can go off the right side and loop over to the left.  So while I started playing I kept the planet in the center the entire time.

In that case that could also be made clearer I actually thought just going faster was giving me a better score.

Developer

Also that! You have to be fast and precise, the description needs to be more exhaustive, point taken.

Submitted(+1)

Love the concept, gameplay and controls! Very neat concept and quite enjoyable. I think would be nice if you had a bit better control of gravity, but it kinda makes sense at the same time that a moon doesn't have a ton of gravity. I didn't quite get the reversing gravity either; I would just catch "rocks" and go take them to the black hole lol

Developer

It's not reversing, you can have more gravity to attract moons with more power. You can use it to slingshot moons: first, you increase gravity, you move a bit, and release so that the moon continues moving in the direction with full speed!

Submitted

Ohh ok, that makes a lot more sense. Thanks for clarifying!

Submitted(+1)

Cool concept, the graphics are a bit dull, the music is great, the concept is pretty original, really great job with this one.

Developer

Wow thanks! I'm a color blind programmer, making graphics is not my strong suit, but I'm going to learn!

Submitted(+1)

As others have mentioned, would have looked better without the anti-aliasing, but its a neat, fun game.

Developer

Hey! Sorry for the copy-paste, but I wanted to update everone that tried my game: I updated it in HD so your eyes don't have to suffer anymore! I'm a month into making games and it's my first real project so I've got a lot to learn. If you want to play it again and leave a comment it would be great!

Submitted(+1)

I liked the idea of the game and the mechanics. You might want to turn off anti-aliasing, because the game tends to look blurry.

Developer(+1)

Thanks I'll look into that!

Developer

Hey! Sorry for the copy-paste, but I wanted to update everone that tried my game: I updated it in HD so your eyes don't have to suffer anymore! I'm a month into making games and it's my first real project so I've got a lot to learn. If you want to play it again and leave a comment it would be great!

Submitted(+1)

Huy blurry. But I liked the concept

Developer(+1)

Hey! Sorry for the copy-paste, but I wanted to update everone that tried my game: I updated it in HD so your eyes don't have to suffer anymore! I'm a month into making games and it's my first real project so I've got a lot to learn. If you want to play it again and leave a comment it would be great!

Submitted(+1)

Cool and funny idea, but why is the screen so soapy?

Developer (2 edits)

Thanks for playing!  It's pure 96x96 without pixel perfect resize of the screen.

Developer

Hey! Sorry for the copy-paste, but I wanted to update everone that tried my game: I updated it in HD so your eyes don't have to suffer anymore! I'm a month into making games and it's my first real project so I've got a lot to learn. If you want to play it again and leave a comment it would be great!