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(2 edits)

I mean, I can try to keep my HP up, but 1) I still heal less than she deals and 2) I am not dealing damage if I am healing. Also, item or two? I am definitely missing something if it's possible to buy two items with the amount of money you get.

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Hmmm. Well, maybe I should up the amount of restorative healing, or lower her damage a little. I thought it was balanced enough to give the player a bit of a challenge. 

(1 edit)

It may be, and I may just be missing something. I don't think her dealing more damage than I heal is necessarily a balance issue. The balance issue I see is that whatever her health is, the bar doesn't appear to move regardless of how much damage you deal to her, which means either the bar is visually bugged or her health is insanely high.

Ohhhh, now I see. Don't worry. She isn't meant to be beat. :D She has 25000hp. It's set to last about 5 turns, before she 'leaves'. 

Oh, that is what I was missing. I did not realize we weren't supposed to attack her.

Well, it's not set to last 5 turns correctly, because I went for 20 turns and she was still there.

Ah, oops. It's also set to having the player have about 50% HP at least by the 5th turn. I had intended the player to at least 'try to survive' with over half, and since she always attacks first, your HP should have dropped around half or under 50% your HP - triggering that condition. 

Well, the only way to survive for 5 turns is by guarding, which combined with heals makes your health remain above 50%.

Something else to tweak. haha. Thanks :) For now, just try to not guard. I didn't account for guarding.

I think the awkward part about it is that it feels much less like an RPG, where you *are* supposed to optimize combat to win, and a lot more like a puzzle game, where you figure out what the correct arbitrary sequence is.

And it IS my first foray with this engine. Still learning the fine-tuning ropes of it all.