I hope I didn't seem too bitchy there. Everything I wrote (except the drama portion) were my initial gut reactions that I jotted in my notepad. I never intended to share them uncensored, but it seemed to me like you would appreciate them so I did. I just want you to know that nothing I say comes from a place of malice towards you, even if it does seem harsh. It makes me happy that I can somehow give you helpful feedback on your game.
I'm curious, do I seem like a nightmare type of reader? One who seemingly doesn't see a lot of things you intended your readers to see?
And, do you find that most people receive path D well and that I happen to be an outlier?
What do you expect players to feel when they play D (at least the current public build)?
[Path D]
I didn't make the connection that Dave shutting down and Tyson become rabid were in response to trauma. Their behavior in path D become a lot more clear now. I think if I made that connection (and also better understood the true extent of Dave and Tyson's brotherly relationship), I would have viewed Path D a lot differently. I think with that lack of knowledge I just substituted myself into the story and kept thinking, "wow I would never behave in such a completely irrational way". And just irrational decision after irrational decision just built up the rage inside me until I decided there was no other correct path other than a genocide run.
To test this hypothesis: I am going to reread all of Dean Path D and give you my thoughts as I go through it. I first played it maybe 2 or 3 weeks ago.
Day 11 - Murder
Re-reading the Sal murder scene is certainly more gruesome than I remember. Maybe if the scene were a lot slower and gorier and more descriptive I would have been more affected by it? Who knows.
Day 11 - Just left the kitchen and are now in the forest
- From what I remember when I first finished path D, I was very frustrated with how all the characters were babying Dave. Even Orlando, who is a big baby himself. I think my frustration with Tyson started with how many times he treated Dave like a helpless child. I think I probably yelled at my monitor a few times, "Tyson, shut the fuck up!".
- But right now while re-reading, with the current knowledge I have about your intentions, the path is a lot more bearable. Tyson's actions seem reasonable and he doesn't strike me as going too far, except shouting at Dave to shut the fuck up and then ignoring him because Dave dared to speak.
Day 11 - Just finished the scene where you visit Roswell and Dean's bodies
This scene is way better written than I remembered. It was actually a very sweet moment, save for the very end. I just wish you would push it further; just let it linger a little longer. It feels like the moment going from Roswell to Dean is a little abrupt. Maybe something like (Ignore if you don't like people back seating your writing):
"I stared at Roswell's unmoving chest for another minute, recalling the first time he wore his red scarf (some cute memory idk). Eventually, I drearily moved my eyes to Dean, sitting peacefully against the wall just 10 feet away. My physical exhaustion matched my mental exhaustion as I labored myself off the floor and walked over to him, sitting next to Dean just as I had with Roswell. Orlando hesitated for a moment, but eventually joined me."
Maybe for the Dean moment, Dave could rub Dean's fur and describe what it feels like, as well as further describing what Dean looks like at this moment. I think this way you can make the scene more impactful for the reader, while also keeping Dave emotionally numb.
I also feel the transition into feeling hatred for Sal was a little abrupt. Maybe have Dave stare at the axe wound, where he zones out and gets a vivid recollection of the murder, to which he then responds with fury and a desire for revenge.
But also: Concerning Sal, is it not out of character for Dave to feel a sudden tunnel vision urge for bloodthirsty revenge? It seems like more of a Tyson response to trauma than a Dave response. I don't recall any other point in the story where Dave has had a similar reaction. On my current replay of Path D this is the first thing that is really striking me as very odd behavior.
But also (part 2): I didn't understand why Dave said this line but didn't really mean it: "I just... I want the closure, I think. I want a chance to say goodbye." (said to Orlando outside of the mansion) Did Dave really not want to closure for his dead
Day 11 - I'm at the option to kill or forgive Sal.
During my first playthrough I had already decided to do a genocide run by this point, so I didn't really care about anything Sal said.
Now I clearly feel a lot more sympathy for Sal and will forgive him <3
Day 11 - just finished day 11
- I distinctly remember on my first playthrough that Tyson ignoring me in the kitchen pissed me off so badly because it was the cherry on top of the awful way he was acting before (and Dave just standing there whimpering did not help.) Later when Tyson makes it really clear that he's only doing it because he wants to protect Dave, it just didn't resonate with me. The reasoning was not enough to just forgive so quickly. And I remember specifically when Tyson first hugs Dave, and then later hugs him around the middle while crying, I just imagined Dave standing there stoically, not reacting, not forgiving (at least this is how I wanted Dave to react). But clearly the text describes Dave as feeling very sympathetic for Tyson.
- But now with fresh calm eyes and new information, these scenes don't trigger me as much. Although I still just do not feel sympathy for Dave or Tyson.
Day 12 - Tyson and Dave have just left the mansion to escape
- At this point, to enjoy the story I must depersonalize myself from Dave (if this is even the correct word to use. ) I have to look at him from an omniscient view and just observe him, rather than try to live through him, if that makes any sense at all. I know Dave is an already defined character with a name, backstory, personality, internal struggle, etc. But It's already day 12 and Tyson is still an abusive scary control freak, and Dave is still pathetic and weak, and there is no choice I can make that will render him less insufferable (maybe there is and I'm just too dull to realize it. Or maybe I'm just not meant to change it and I need to suck it up. ) So I have to make the choice to depersonalize myself from Dave.
- Also: Like I mentioned after just finishing day 11, we already know without ambiguity that Tyson is behaving like a control freak because he wants to protect Dave. We got a tear-filled revelation from Tyson. But after Dave takes Sal inside the mansion and everyone being in the kitchen together, Tyson is being even more of a control freak than ever. If the tear-filled revelation scene was supposed to make me feel sympathetic for Tyson, this scene has certainly stripped away any sympathy I might have had.
- When we go up to the bedroom and Tyson asks "Tell me when I did wrong by you," the first thought I had both the first time I played and now while replaying was: "Literally all of the last 2 days."
Day 12 - End of demo
My thoughts while reading "I love you, Ty": Poor Dave is stuck in Stockholm syndrome.
- Reflection -
I believe I fully understand why Tyson and Dave act the way do for days 10 to 12, but understanding just isn't enough to make me sympathize with these characters. Maybe I'm just an outlier and 95% of readers sympathize greatly with them, I really couldn't say.
[For when I said, "and the power to save the characters is gone after day 10."]
I've played Dean Path D and then all Path As except for Hoss'. The only instance I can remember where you have the choice to save a character past day 10 is path D when you tell Sal not to kill himself. I don't remember any moment on path A where you have the choice to save someone's life. This is only for the current public build. I'm assuming at least on Path D it will eventually be possible to have everyone die (or rescue the post 10 survivors).
The reason I mentioned this at all was because, at least for path A, the playtime between day 10 and day 15 is very long. A long time with no life-saving. I'm not saying that it's a bad thing to have this gap, but it's just the life-saving fun aspect is absent for a while.
[Dad]
Apologies if I missed something, but every dream sequence with Dave's dad is them talking in the kitchen or in Dave's room. Maybe we could get memories of dad teaching Dave to play baseball, or dad taking Dave for a ride in his police cruiser, or dad taking Dave out to the mall to buy a new video game, or even better, Dave made some poor choice and gets in trouble and dad had to give some real tough love advice that made Dave develop into who he is today.
Maybe I'm wrong, but for people who had good relationships with their fathers, memories like these stick out profoundly. And I think for people who never had good relationships with their father, or had no father, they would crave to have memories like these. It's very sad to think about.
[Mental health approach]
I can totally understand your approach to the mental health aspects of the story. I personally did not enter this game expecting a very nuanced and sensitive approach to that, nor did I expect it for most of the game until it became evident that Dave was depressed. When you wrote Dave's symptoms of depression and suicidal thoughts, did you expect the readers to become emotional or very sad while reading it? Or was that not your goal at all?