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Interesting story and integration of the wildcards, 

even though the gameplay is a bit minimal i like what you did with the "navigate on instruments" feel to tie in with the whole military command using you as a pawn bit and the shoot reload mechanic which feels very tank like where after each shot you have a whole procedure to load a new shell and such, its a shame there's no sound at all though cause it would help adding a bit more atmosphere to the game, but what's there makes a cool prototype, i like the interface and cockpit design, and the attention to detail and i also like the whole question authority theme.

had a good time despite the like of sound, good job :)

(+1)

Thank you! The very slow multi-step reload was the first thing I did when thinking of how to make the player think about what they're doing, so I'm glad it was well-received.

I also really wish I wouldn't have put the sound off for so long. I was wrapping up and playing through the final version about 3 hours before the jam ended and just didn't think I had the time. Lesson learned for sure!

No worries, it's still a cool proto considering the circonstances :)