Interesting story and integration of the wildcards,
even though the gameplay is a bit minimal i like what you did with the "navigate on instruments" feel to tie in with the whole military command using you as a pawn bit and the shoot reload mechanic which feels very tank like where after each shot you have a whole procedure to load a new shell and such, its a shame there's no sound at all though cause it would help adding a bit more atmosphere to the game, but what's there makes a cool prototype, i like the interface and cockpit design, and the attention to detail and i also like the whole question authority theme.
had a good time despite the like of sound, good job :)