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(2 edits) (+1)

Awesome job! Especially considering you did this solo and it's your first game.

I have a soft spot for rogue-likes so I definetly liked this one and the upgrade system (though they are a bit unbalanced, 5% movespeed vs additional jump).

I REALLY enjoyed the music, great job on that one. Sounds for dialogs were well made and implemented. I was really pleasantly surprised when on the second try the narrator had different voice. I liked the chromatic abberation though it was a bit too much at times (on the first level after tutorial it is always very strong in the middle)

I think it should be mentioned in game that holding space makes you jump higher.

I did unfortunately encounter some bugs which I will list seeing that you intend on polishing the game further :)
- the health regeneration perk did not seem to work

 - the dash also didn't seem to work after picking it up

- one time on a later try when I was spamming right click and space to skip tutorial as I've seen it already, the second tutorial level seemed not to trigger dialogue and I had to restart

- At the start of the first actual level hp display is wrong (e.g. it showed 10/100) until you get hit

 - I suppose falling is not supposed to kill you, but you can sometimes see your hp going under 0 before resetting to 1 after falling

And it's not a bug but I found it funny that when I picked up the seeker upgrade in the tutorial and looked away from the screen for a bit, then when I came back there was a nice little seeker-fort in the middle

Also, I'm definetly the first kind of person :P

(3 edits) (+1)

Thank you for taking your time writing this down! As you can see from this comment thread, I try to answer every question there is and take all the feedback very seriously. Some comments of mine have a bit more deeper explanation to what's going on though.

Everything "wrong" with the game pretty much just comes down to running out of time with so many things, like you mentioned, doing this completely solo and for the first time. I will update the game jam version here on itch.io to a "definitive version" with bug fixes and balance to its version after the jam's voting is over, which will be free to play for anyone. After that I will focus on getting it into early access on steam in a couple of months, with much much more content, polish and quality of life improvements. Expect a lot more easter eggs and achievement hunting, which you seemed to like, my fellow explorer. :p

The bugs you listed are already known to me. You hopefully won't enounter them next time!
Would be great to see you back with the game's first official update.

Edit: One thing to mention with the upgrade system is, that almost every upgrade scales virtually infinitely. e.g. you only get "Spread" and attack speed and this happens: a screenshot

Quick update: The post-jam update is live!
You can read what has changed here (or just see for yourself, but many of the things you listed in your review are fixed / changed).
Hope you give it another try. :)

https://unicae.itch.io/hexandagon