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The concept is interesting. Unfortunately, I've got a 16:10 screen, and I don't see my health, and just a tiny bit of the possible turrets. Though your idea is simple but very efficient. Great job.

Thanks for the feedback! I'm quite new so I'm not really sure how to fix that but I will have a look

For the Canvas, use a CanvasScaler with "Scale with screen size" UI scale mode (not "Constant pixel size").
For the sprites, a simple solution is to adapt the camera Projection/Size (orthographicSize) to fit the with of the world.

camera.orthographicSize = MyWordWidth / camera.aspect

Thanks, I will be sure to use this for next time