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Thanks for the feedback! I'm quite new so I'm not really sure how to fix that but I will have a look

For the Canvas, use a CanvasScaler with "Scale with screen size" UI scale mode (not "Constant pixel size").
For the sprites, a simple solution is to adapt the camera Projection/Size (orthographicSize) to fit the with of the world.

camera.orthographicSize = MyWordWidth / camera.aspect

Thanks, I will be sure to use this for next time