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This was pretty neat. I kind of liked the graphics, though I thought it was a bit weird how all of them had different resolutions, sometimes even within the same sprite (the space station), but it wasn't too distracting.

I'm not sure if it's the game's intention, but right now, by far the safest way to play is to move very slowly, which felt a little boring at times. Maybe adding something like an oxygen supply to add a timer might feel more intersting. Wouldn't even have to be very tight, just something to incentivize not going as slow as possible. Then again, the music is super chill and maybe it's just the best to keep the gameplay chill as well.

Yeah, I had some issues with the sprite sizing and it made some of them blurrier than others. I agree the gameplay feels slow-paced, and that was sort of intentional. I wanted to make a super chill game that wasn't really difficult or frustrating, which is why the asteroids are more or less ignorable and the movement is so loose and flowy. I was considering adding an air meter, but I liked being able to float around screen for a while, and I never wanted your character to die, so if you run out of fuel you just float around aimlessly. I appreciate the comment and will keep your comments in mind!

Very fair. The game does give a very chill vibe, so I think you accomplished that goal very well. Thinking about it a bit more, I think it might be the way you introduce spacewalking as one of the most dangerous activities humans can face or something like that. It sets up some expectations for the game that it doesn't deliver. I figure you probably did this to tie in with the courage theme, but maybe changing that line to something a little more chill would help set up expectations?

Ah, didn't think of that, thanks!