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Love the character of the game, great vibes. Definitely could use variety in gameplay, I think a thing you could do really simply is add multiple planets to a scene to manage side by side. Nice job!

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Thank you very much. I'll definitely look into that. I'd need to be adding the ability for the player to move the ship but that's a simple enough thing to do and it's something I've done before. I guess having something, like orbiting moons could be another challenge. I do plan on developing this more after the jam.

(+1)

Sweet! Excited to see it.

You could probably use the raycast from camera trick to make mouseclicks work across the screen. Have planets orbit or something with monitors on each that people have to click :)

Those are good ideas. Thank you very much for them! I've done a game before where a sprite always follows your mouse. It was a block breaker game where the paddle followed the horizontal movements of your mouse. It's not on here, however ^^' Making the mouse clicks work no matter where your mouse is is easy enough with a simple GetKeyDown(KeyCode.Mouse0)/GetKeyDown(KeyCode.Mouse1) and such which monitor the clicks and such. If you meant something else, sorry, i didn't understand what you meant.

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For sure! I don't think GetKeyDown(KeyCode.Mouse0) returns the position of the mouse though, you need to use something like Input.MousePosition with Camera.ScreenPointToRay and Physics.Raycast to get information from the scene. Let's you get information from the objects you click on :)

If you look for the mouse position you also wanna clamp it,