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(2 edits)

Really cool game, plays well, looks awesome, good sounds, nice music, really good! Really like the detail you put in the vector images. The moving crystals in the gun, the trail behind the ring bullets of the enemies, the moving parts in the scenery. Lots of eye for detail. 

Still playing, but I was frustrated by two things so I had to post them here directly. 

1. The jumping as mentioned below is annoying. It takes 1 to 2 steps before it responds which annoyingly let's you walk over the edge before it responds.

2. I think I'm in level 3 now, with the revolving square ring near the end. I was in the tunnel right before the big amount of bots spawn and I think I got killed through the floor, I couldn't see any bots near but still got hit by the ones below, while I was not close enough to the edge to be hit.

3. Not completely sure, but I sometimes have the feeling enemies explode before my bullets hit them. It could be the bullets are just too fast, but it feels constantly they are dying a bit sooner than they should.

Resuming play now ;-) 

Can confirm the shooting through the floor, indeed you get shot through the floor, which is annoying, because you can't really get close to the edge to take out enemies, because they can shoot you before (and after) through the floor. I now just raced through it without killing them, which is a shame because it's so satisfying to take them out.

(+2)

Dang I thought I fixed the enemies shooting through the floor. I'll get to work on that and the jump responsiveness right now! 

As for the player bullets, that happens because the gun is actually hitscan, the bullets don't really do damage. I could make the bullets move faster to sell the illusion, but there might be a better solution. I look into it!

Thanks for all the great feedback!

(1 edit) (+1)

To be honest, what I would do is to make the bullets actual 'objects' and make them collide with the enemies, since you already have the moving bullets, that might not be a lot of extra work. Are the enemy bullets also hitscan? Because I do have the feeling they hit when expected.

And, I also noticed, it's not only the shooting through the floor, I think they see me through the floor as well. They start firing well before I reach the edge of a platform.

I'd be happy to play through it again with your next update!

Btw: Just did another playthrough on a much faster PC and it might be my own increased experience as well, but it plays much more fluently now, jumping seems far more responsive as well. Again, might be me getting used to the game, might be my PC, might be both, but still, wanted to let you know. Fullscreen now works fine as well, whereas it was choppy on the laptop.

A suggestion btw. I can shoot enemies well before they see and/or respond to me, which makes it a lot easier for me. I would let them warp in and activate at the same time, or let them hide behind obstacles if inactive so I can't shoot them yet.

(+2)

Right, ok, I could try to change the bullets, I'm working on the next update right now, I just made the bullets faster. If that still feels wonky I could change it.

And yea, I tried to give the enemies line of sight, but I just couldn't figure it out. Its honestly probably  because most of the code I made for this game is kinda outdated.

I had the same experience with my laptop, its probably because of the graphics; they can be a little taxing on a laptop, but it runs rather smooth on my larger PC. In terms of the jump sensitivity, I noticed a few instances where the input would kinda lag, but it would mainly happen when I landed on the corner of a platform or something. Idk, I'm working it out, hopefully in this next update it feels a bit more responsive.

I really appreciate all the feedback, I'll try to get another update out either today or tomorrow. stay tuned! And thanks for playing!!