Short and sweet.
Really enjoyed the concepts and the theming, but admittedly was unfortunately not a huge fan of the execution.
Really shines at the start, where you are passing the light just as the darkness is about to engulf you, in a noble sacrifice.
In terms of game design, was definitely expecting a lot more puzzle style mechanics, as well as the possessing of multiple types of characters with different abilities. In the end, unfortunately it just ended up being a fairly straightforward platformer, just with one checkpoint-esque mechanic in the light tossing.
Technically speaking, I was quite satisfied with the intelligent arcs the light was passed in depending on the positions of the two entities. Unfortunately I had lot of performance issues whenever I respawned, leading to a lot of failed inputs on jumps shortly after respawning.
The art style felt a bit inconsistent to me though. Some things were detailed, while others weren't. Some things looked too realistic while other things looked too stylized. The animations felt a bit stiff and choppy at times.
Quite enjoyed the audio on its own, though maybe a little too heavy on the ambient sounds given the style of game. Wasn't expecting that much ambience in a 2d platformer. From a mood perspective though, it didn't feel like it quite matched the gameplay either, which felt like a frantic scramble to safety, versus a mysterious adventure through the woods.