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Ah I see. Not sure if it quite worked because if the player is attempting to connect to the atom but ends up destroying a connection by accident, it isn't as satisfying.  Whereas if you had a antiparticle or "delete atom" it would be clearer and more consistent in terms of what to expect in each collision. 

(+1)

Yes, it would. But I think it's part of the charm that things get a bit chaotic and that one atom is useful for two things.

Fair enough.  Overall great job!