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The movement really impacted the gameplay a lot. The interesting concepts weren't explained at all, so they felt gimicky at best.  The non-Euclidean portion could have been used to greater effect I feel. \I know minecraft isn't the same, but the non Euclidean houses that minecraft trollers make use these much better. The maze was hard, but not challenging; sort of in the way that Bubsy 3D is hard.  I do respect the technical know-how, but ultimately, it added very little but frustration to my experience.

The maze portion is the worst part, i agree. I did not have enough time to do actual design. 99% of the time was spent on portals, and I did not have time for making the controls and the levels good enough. To me, the controls didn't impact the game much at all, It was more the puzzles that I cared about, and IMO they were pretty good. One of the most interesting puzzles was broken because of a bug, so that might be the reason why the interesting concepts didnt feel explained.

The controls impacted it a lot for me because it made the puzzles more frustrating.