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Not bad idea, as mentioned, it could be interesting to play at mobile phone with two stick controls. Not enough feedback about rope tension and other stuff that bring the player closer to losing. As I understood, player can lose if tension of physical rope will big enough. Physics system not so good for this, you can lose just jumping in turn. UI buttons fly away not in fullscreen mode) Also sticky Shift buttons are uncomfortable. When ninjas moving horizontally, they lose some forward speed due to the changed direction of the movement vector, which hinders the play a little

Hey, thanks for the suggestion. Yeah the game still have several bugs (UI System) and physics system of the rope can be smoothen out with adding a bit more yield component in the rope so it doesn't snap like as soon as you reach threshold tension, giving player some time to recover.  I guess the ninja slowing down when going left or right is part of the idea that you have to speed up and maintain speed. But if you do too much then increase speed of other ninja. After the jam I'll add a lot more obstacles and flying enemies which have to be caught in the rope by running/ Jumping and moving both of them around carefully. Thanks for the support though!