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The concept is good and I feel like you could do a LOT with that idea ^^ ! It was fun trying to figure how to pass each room =) !

However... The controls are really tedious. First, in the gameplay itself, the jump seem imprecise. I feel like there is friction on the ground and not in the air, so the character goes faster when airborne, it's really disturbing when trying to land precisely somewhere.

The control scheme itself is also really complicated : if you need to have a combination of keys just for one of the most important action of your game (Shift + Space = Separate), there is a problem  xD. 

Overall, that's a good entry, with a pretty unique concept, that needs a bit of polish =). Good job !

Thank you for your lovely feedback! and also thank you for playing!

You're right, the controls are a bit too complicated! However I wasn't sure what else to map them to, to be honest. During development, I started with simply jumping detatched you, but that led me to accidentally re-attatching to other brothers, or the stack I just left. So I added holding/releasing shift as a way to toggle connections happening or not with the player. I do agree, and it sounds logical, to have a more integral feature to have a simpler control scheme though. I'm sure I'll solve it somehow!

and you're right about the physics! When you've written it out like that, I'm not entirely sure why I programmed it like that! Haha. I have very little experience writing platforming things, so I was just happy it worked! However, that's not an excuse, thank you for pinpointing exactly what the issue is! I really super appreciate it.

I'm glad you liked the concept overall, thank you so much for playing, and again for such lovely indepth feedback! I appreciate it a lot :)