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Lasenist

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A member registered Feb 23, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I hoped to have a key/door and killable units, but I sadly ran out of time!

Super fun concept, and great presentation and theming on tying everything to do with music! Amazing job!

A nice fun platformer!

Thank you very much! Glad you enjoyed it. The original plan was different abilities, but time made me have to scale it back... But glad you enjoyed either way!

Thank you so much for the feedback! I should've made it clear that taking numbers from the board is you taking damage, or put it in the description... Completely forgot!

Thank you very much for playing!

Really fun fight! Dodge mechanics and weapons were all fun!

Really great concept! Could definitely be made into a full game.

I think the yellow bullet ability was maybe a bit too powerful, and stopped it being a puzzle/strategic, but other than that, it's a great game!

Great artwork, and really fun!

Great artwork, and really fun!

A really great game! I found at least in the beginning I really relied on the bottom right and just slowly investigated through the puzzles, but eventually you get the hang of the patterns between the colours and the movements, a nice learning curve!

Nice way to use the theme! Bouncing stuff around felt satisfying. Could really work with a bit more depth!

Really liked the idea of taking bets to fuel your "action points" in an rpg like game, very cool concept!

Neat idea to use the spots on a dice!

A neat idea! Pool physics was really nice, and a cool way to put dice in a game!

A neat idea! Perhaps needs a save against losing on the first dice roll to understand what's going on, but a neat concept nonetheless!

A neat idea with lovely presentation!

Thank you for playing! Glad you found it cool :)

Sorry about the issue! Any keyboard input will now progress you from that screen! :)

Oh, I'm sorry! What browser and Operating System are you using, may I ask?

Thanks for playing! I'm glad you like the art style, as it's the only one I'm currently capable of! haha

haha, it may come in the future!

Thank you for your kind comments! My art isn't the best, but I'm trying to get better :)  

I had a lot of fun making the sound effects, and I'm glad you enjoyed it!

Thank you for your lovely feedback! and also thank you for playing!

You're right, the controls are a bit too complicated! However I wasn't sure what else to map them to, to be honest. During development, I started with simply jumping detatched you, but that led me to accidentally re-attatching to other brothers, or the stack I just left. So I added holding/releasing shift as a way to toggle connections happening or not with the player. I do agree, and it sounds logical, to have a more integral feature to have a simpler control scheme though. I'm sure I'll solve it somehow!

and you're right about the physics! When you've written it out like that, I'm not entirely sure why I programmed it like that! Haha. I have very little experience writing platforming things, so I was just happy it worked! However, that's not an excuse, thank you for pinpointing exactly what the issue is! I really super appreciate it.

I'm glad you liked the concept overall, thank you so much for playing, and again for such lovely indepth feedback! I appreciate it a lot :)

Thank you for playing! :)

I'm glad you like the concept. Probably a good idea for me to move the restart button away from the main controls! and sorry for the complicated controls in general! I'll try work on them in the future.

Thank you for your comment!

I'm glad you enjoy the idea and it's connection to the theme! I had a lot of fun making the sound effects, haha!

I'm really sorry to hear you got stuck! I think it happens sometimes when a brother lands on your at a specific place, but I didn't have time to fix it, sadly.

Thank you for giving the game a go! :)

Sorry about the complicated controls! I wasn't quite sure how else to map them. It's definitely something I'd like to improve!

To help with the separation matter, keeping shift held stops any connections from happening, I hope that helps!

Thanks for playing, and for your feedback! :)

Thank you so much! The feedback is lovely. I'm sure I'll solve the control issue somehow! In a full release I'll definitely support controllers!

Thanks for playing :)

Thank you for the kind words! Thank you very much for playing :)

Sorry about the controls! I'll try improve them in a future release. I'm glad you enjoyed, and thank you for playing!

I'll try make the platforming a bit more precise in a later release! Glad you liked the art and SFX. Thank you for playing! :)

Glad you enjoyed the sound effects!

Hopefully the controls are a bit more slick in a future version, thank you for the feedback!

I'm glad you like the concept!

I'm sorry you got stuck! It's a problem I would like to solve in a future release. Perhaps climbing up a stack of brothers as a singular brother would fix that issue, and add for more interesting puzzles to solve...

Thank you for the feedback! and you're right, the platforming aspect could be better and can definitely can be improved!

Thank you for playing :)

I'm glad you enjoyed! Thanks for playing :)

Thank you! I'l hope to add more variance in simple/complex levels in a later release, to ramp it up slowly I think. I'm glad you enjoyed!

Thank you very much for your feedback! I'm glad you like the art, as it isn't my strong suit!

Neat idea! Cute graphics and clear tutorial.

Neat idea! Cute graphics and clear tutorial. Platforming was a bit too flighty for my liking. I felt navigating around the level was a bit difficult and didn't allow me to spend much time worrying about which house I should go to. A lovely game, though!

A feast for the eyes! And a cool unique mechanic for an arcade shooter. Very nice!

Lovely visuals! Nice little game :)