I like what you were doing with this, it a neat idea, and I really love how the game starts. That was so creative! I got stuck on the second level. I think it is a little difficult to understand why things happen. So for example, I didn't understand why standing on the green platforms let me see the red, or why I sometimes jumped high with the blue. I think if you make sections demonstrating each color on its own before putting them together it will make it much easier to understand, but it has a lot of potential! :)
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Thanks for feedback!
I'll have to tinker a bit with the amount of light each light-level produces. I intitially wanted to link the amount of HP you have to the amount of light you produce. In the first level you can see that the next platform is visible thanks to an HP/light-upgrade-battery.
I'm a big fan of not explaining stuff with words & symbols, people should be able to figure stuff out by happy little accidents. I tried my best to explain that illuminating a certain color while standing on a platform of the same color does something with this theory(?).
The problem is, that if I give the player too much light, too much will be visible. Maybe a small battery-UI that gives the color would do wonders.
Anyway, inner monologue aside: thanks for playing! Really means a lot to me!