I don't know. I started a game, but do not have a telescope, so I can't check. But there are tons of errors and frankly, I'm not even sure how the game can even play properly, given the script code I see. They made a global ref pchar variable, but in all the functions, they instead assign a local pchar variable. Then, in some of the scripts where they try to use pchar, but in those cases didn't make a local var, the global pchar they try to use in those instances is invalid. I fixed that by assigning the global pchar in seadogs.c, which fixed most of that, but now I see some index out-of-bounds errors in AIShip.c and flags.c, and missing references in MAXIMUS_Functions.c. They have a wrong function name in TempQuestEnemy.c, which also has the wrong parameter type, wrong return value for their dynamic call. I'm done trying to fix their script problems, because these have nothing to do with the port to the new engine, but rather mistakes in their code.
The global vs. local pchar is why the worldmap engagement screen did not present. Anyway, here is what I have:
https://mega.nz/folder/DtcEmR6C#pjia47ERTPh1EoLClQMfOg
File is NH2018.zip and it contains only some changed files.