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(+1)

I played this through to completion. When I rated it earlier I had given up when I got to the smoking-the-pig part as I was unsure of what was going on.

I love the way you put the player in the islanders shoes and made Captain Cook as the unintelligible alien presence who they mistake for a god. You got me hoping Cook would slip and they'd figure out the truth. Meanwhile I worried that Cook was going to get out his sword and start slaughtering. 

Its obvious you thought about composition when layout out the scenes and excellent job with the 2 frame animations (there's a few glitches e.g. Cook during the ahem cooking).

The sub games though are too long and too easy. The coconuts catching reminded me a bit of Tetris so I wonder if could you turn it into some puzzly type sub game like that. Also, the collision detection is bit ropey.

The touch-the-posts ritual one is better but I felt it was too long and the posts were a tad too far a way from each other. You have the germ of a game here too though, I'm sure there's ways to make it more challenging. Check out the old old hand held game Simon from the 1980s.

Second time round, I was still confused about the smoking game. I kept feeding the fire and eventually noticed Cook needed a drink and sorted that. I decided to wait out the 2 minutes (which is about 100 years in gamey time:) ) and I noticed the pig. Again, you have a great idea here which could be expanded on to make one of those cooking type games where the king has to dash back and forth to get the ingredients and maybe Cook walks off back to his ship if you don't deliver.

Obviously doing all this in a week is a bit impossible.

For me, your biggest achievement is you created a character that I wanted to root for. This is no small feat. If he had some more interesting challenges, you would be well on the way toward an excellent game.

"Lono is now amog us".

This is the third text that appears, not sure if that was deliberate or not :).

(+1)

Thanks for giving it another shot! I'm genuinely happy for all your feedback, and for the thought you've put into our jam entry. I agree with everything you've said in terms of advice, and am definitely going to be giving things better consideration in terms of difficulty curve next time. Also, very grateful that you like the character and art!

You caught a typo (one of a fair few), that happened due to some last minute issues when we transferred the dialogues from the docs into Unity. It was definitely meant to be "Lono is now among us."