okay, so.. while in theory, I admire the concept of a hard route for a secret character, I think the manner it's been implemented here is pretty lacking. what I enjoy most about ZAGS (as with most other visual novels) is the writing & characters, and, to be honest, i was excited to start this route to get the chance to know Tom and Eva (and Steve, even though interactions with him are very limited) after kind of ignoring them & the frat house overall while chasing the other routes. however I do feel these characters were kind of done dirty by putting them on the secret route since it's getting very hard for me not to start disliking them when I'm constantly rolling back dialogue or reloading saves to dance around their invisible sensibilities without any way to tell if I'm even doing it the right way. after a good amount of attempts and ending the game with all 4 of the secret route characters at 100 friendship several times, I still haven't gotten it, and those last few playthroughs I haven't been focusing on what's going on with the story at all; just doing trial and error over and over again with the ctrl key held down, which I'm not sure was the desired direction; if it was, I don't feel like it's a particularly engaging or effective design decision, but that might just be me.
I'm not looking to turn this reply into a review because I do have mixed feeling on ZAGS on a number of things but my feelings about the game are mostly positive. I think its highs are definitely interacting with its characters and getting to know them and see how they help shape Carlos' newfound awareness of himself on each route, and the lows... well, it's definitely the planner. it's completely forgettable and honestly feels more like a chore that you have to slog through every in game week to get to the fun bits before you figure out a good default and just put it out of your mind, so I definitely appreciated the option for an easy mode right from the get go because (in my experience) it makes the planner barely matter at all, which imo is a great thing! the secret route though... basically feels like the whole game is planner-fied, and locking story content behind it, especially content that matters a lot if you played YAGS, I honestly think that's not great. I'm frustrated enough where I've just given up and waiting for someone to post a walkthrough for it, or just keeping my fingers crossed you decide to patch it to be more accessible for easy/standard, which I'm not sure you're planning on. sorry for the rant, and it kinda sucks to be parting with the game on these feelings, but.. it is what it is