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dominicosoba, would you be interested in trying out a new build of the game with a potential fix? I've added a new "very easy" difficulty setting (that unlocks once you've completed the four standard routes on any difficulty) which significantly lowers the requirement for the secret route: It now relies only on the visible friendship bars, many of the hidden checks are gone, and you have a bit more leeway with Tom.

I totally understand if you don't want to be a guinea pig, and just want to wait until someone else tests it and/or a walkthrough exists. But if you're interested, send me an email at bobcgames(at)gmail ?

hey there! I'd love to test out the very easy setting, if it helps! I'll shoot you an email when I get the chance. thanks for doing this! I really appreciate it a lot that you're taking the time to accommodate one random comment and take time from your day to add this in :)

I think my dislike of the planner is just due to the way I usually approach visual novels; like I mentioned before, I'm way more interested in the characters & world building than the actual 'game' side of the, well, game! that's not to say I can't enjoy a different visual novel experience than the classic just-click-through-text shtick, but rather that when the more gameified aspects get in the way or cut off access from story beats I care about, I'm quick to lose interest. It might be because VNs are so clearly delineated in my mind as story-based games first and foremost; for management simulator type gameplay, I'd rather just play something else and focus on that, haha. that's not to say that I think you should stop experimenting with systems when/if you make more visual novels in the future; if anything, I'm excited to see what you put out next!

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That's totally fair! The planner was very much an experiment, but I understand how that distracts from the flow of the game... it pulls you out of the narrative-based events and makes you do something very different for a while before you can continue again.

On the plus side, that means you're able to really get into my writing and the story otherwise, so that's actually a good thing, from my perspective.

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I have to agree about the planner not being great... Maybe in future games (Another Gay Sequel???) you could have a planner as an extra for those who like it, or just give a general "I did blah-blah-blah for the next x amount of days/weeks"

I like that we can save and load a default at least, I just wish we could save our initial preference for the planner rather than the entire thing be "frat leisure"(I hardly have him hang out at the frat except trying to get Elliot's route).

I had to play YAGS a few times from scratch to really get into it because it's a slow start.. but Adam was the saving grace for me honestly and I was SO GLAD you could romance him. I really liked the way it was done, even the time skips were fine.  I honestly hoped he was romanceable here too but I understand seeing Carlos as a brother.

The writing and characters are still amazing, but I still prefer YAGS.