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(+1)

I really like the cyberpunk vibe of this, the artwork and music are really nice. The concept is also solid but I feel like a lot of things need polishing before it can be turned into something fun, as it is I found it a little frustrating to play:

  • As jtara1 said below, there is a bug where the additional buildings don't spawn (or maybe they just spawn too far away?) - this happened quite regularly for me. Usually restarting the game fixed it.
  • Even when the buildings do spawn, some of the jumps seem a little unfair. e.g. when you cannot see the building below and have to jump blind.
  • The artwork is awesome but there definitely needs to be a bit more contrast between foreground and background elements.
  • The hooking points were difficult to see, maybe you can add a glow or something to highlight them? I feel like the hook/rope itself also needed to be more visible. The mechanic itself was really fun though when you manage to pull off a successful hook.
  • Sometimes the movement itself seemed a little glitchy/jittery

Despite all that, the cyberpunk vibe is definitely my thing and I actually think you can turn in into a very cool little running game, so I hope you will continue to work on it :)

(+1)

Yeah the camera needs something to make all the buldings always on the screen and some things, especially the player itself, needs something to contrast them from the background. When you'were mentioning that the buildings didn't spawn;or too far, were you playing in the Alpha 1.0.0 or the Alpha 1.0.1 Version, because I thought ihad fixed it in that version already (the new one was released around on the 31 of July at around 1am MEZ). Another thing I'd like to ask is if there were any exact functions (slide,jump,hooking,walljumping,slide) felling jittery/glitchy, or was it the movement system itself.

Thanks for the amount feedback, I could you it :)

(+1)

If Alpha 1.0.1 was only uploaded on the 31st then I probably played Alpha 1.0.0 :) I'll have another little play of it later to see if it's fixed.

For the jitter, I think it was the movement itself, it seemed like in certain points all objects on screen would jitter. But it only happened very occasionally.