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Cheating is the wrong word. But you wouldn't get away with it in the ratings. :P

Can't you just reset the render target back to 64x64 after resizing the window?

Seems like i can't change resolution of the window independently from back buffer. But i can create RenderTarget2D with size 64x64, then upscale main back buffer and draw my rendertarget scaled. This should allow any subpixels!

(+1)

Yeah, that works! Subpixels are no more, thanks for an idea!