Hello! I'm using monogame framework as game engine for this jam, but now i'm facing a problem.
I'm setting my back buffer size to 64x64 BUT i also have a resize window event that changes resolution of back buffer, but game still renders in 64x64 EXCEPT
As you can see particles are rotated, which cannot be done in native 64x64, but when upscaling using Matrix, Monogame also adds subpixels and rotation now can be done. (PS. I feel like its cheating, so i will probably disable rotation anyways)