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(+1)

Nice concept. Stuck a while in level 6..

The timing can be a little tricky if you rotate in the right time and fast enough you can glitch between the rooms so that you can rotate self up on the roof and bypass the complete levels. Also would it be nice to have a deathzone when drop out of the levels to reset it automaticly :)

Deathzone was in the ToDo (really easy thing) but 0 time left let me with the "It is what it is"
I wanted to test it in every level 'cause the idea was to set the deathzone with de camara limit, but every level has slightly diferent heights.
I didn't catch the glitch you are telling me. The "stuch inside wall" was a nice bug (I liked the idea).Thanks for playing and the feedback