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A jam submission

You Better Start RotatingView game page

You cannot control the character but you can rotate the level blocks to escape.
Submitted by NiceBug Games (@OmarBazziDP) — 11 minutes, 8 seconds before the deadline
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You Better Start Rotating's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#274.2674.267
Concept (gameplay)#493.8003.800
Overall#853.6893.689
Presentation (visuals)#1893.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I really like this! Kinda reminds me of my submission.

Developer

Thanks for playing. You are right, we both use the "no player control, rotate to move" concept. I really like the feeling you gave to the rotation. That little animation zoom_in/stop/sound/zoom_out is beautiful.

Submitted(+1)

Pretty cool take on the rotation style puzzle, gets more enjoyable as the level progress. I like how the character expression changes when you falling to oblivion, speaking of falling, adding a kill zone would be nice. I've found also that if you spin fast enough you can get the character stuck in the wall or get carried to the roof. 


Great little puzzle game, well done!

Submitted(+1)

I liked it after level 4 when it started forcing you to react. Great little game.

Submitted (1 edit) (+1)

Nice game. At least i passed level 1 but i was getting stuck while rotating the world from level 2

Submitted(+1)

Really well done!

The camera was a little shabby but could be related due to my laptop screen resolution. I think including an auto-restart after falling should be a must in the next iteration.

Again, you have my congrats on a well-made prototype.

Developer

Thanks for playing and the feedback

Submitted(+1)

Nice concept. Stuck a while in level 6..

The timing can be a little tricky if you rotate in the right time and fast enough you can glitch between the rooms so that you can rotate self up on the roof and bypass the complete levels. Also would it be nice to have a deathzone when drop out of the levels to reset it automaticly :)

Developer

Deathzone was in the ToDo (really easy thing) but 0 time left let me with the "It is what it is"
I wanted to test it in every level 'cause the idea was to set the deathzone with de camara limit, but every level has slightly diferent heights.
I didn't catch the glitch you are telling me. The "stuch inside wall" was a nice bug (I liked the idea).Thanks for playing and the feedback

Submitted(+1)

I like the simple idea behind the game. I was on it for way too long trying to beat level 9, and then after even more time had to give up on the last level. It very quickly goes from a simple game to a rage game. I wish you could use items like the springs more than once.

Great Game!

Developer(+1)

Thanks for playing and the feedback.

It's like you are saying... it becomes really quick in a rage game. Didn't have time left so I rush the last level in order to show the spring. There are at least 5-6 levels missing between 8 and 10. There are several features that didn't make it... like horizontal spring, platforms that don't rotate with the room, keys for activating portals, etc.

Submitted(+1)

I like the idea of rotating connected rooms, it’s simple and fun :)