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Amazing concept! You took the classic path rotation genre, and really made it unique with the addition of enemies. I can imagine levels where you create multiple paths and try to calculate your health at each point to see if you'll be able to make it. I also really liked how one solution was about blocking an enemy path, to force them to go for the scorpion instead. The sound effects and music were also great. 

I think a feature where you can "fast-forward" the little skeleton would be great. Loved the game.

Thank you for your feedback! And thank you very much for your advice! I was interested to know your opinion on my game

Do I understand correctly that you are talking about fast forward, which allows you to rewind time at the right moment?  as on a video player.  Or did you mean automatic rewinding to the first battle or to the ens point, so as not to wait for the main character to move?

I was thinking the second, where you know you won or lost and want to make the skeleton go faster.

But now that you said it, the idea of also being able to rewind time, to better understand why enemies moved in a particular way could be an interesting feature, especially in the case of bigger maps with multiple enemy interactions

Ok, that makes sense. Thanks again for the advice!