We don’t have a linux build, but if you want to go through the hassle of building it yourself, the source code is available on github. You should be able to build it with .net core 3.1. Just make sure to load all the nuget packages
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Thanks for checking it out!
When we started we didn’t really like the feel of any of the C# game engines (Unity, Godot, Stride) so we thought “just heck it” and picked MonoGame. It’s definitely a bit more of a challenge, as except for drawing stuff and playing audio you have to do everything from scratch, but in the end we know where exactly to look when something breaks.