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Will do! Take my github star ⭐

Did you have any success with creating a linux build?

Nope, couldn't set up nuget library, but I was able to run it using WINE emulator (the 64bit .net version was working ). It was kinda buggy but still really enjoyable. Maybe one day if I'm not lazy I will retry fixing it lol. Also kudos for the source code and the voiceovers :)

Thanks for checking it out!

When we started we didn’t really like the feel of any of the C# game engines (Unity, Godot, Stride) so we thought “just heck it” and picked MonoGame. It’s definitely a bit more of a challenge, as except for drawing stuff and playing audio you have to do everything from scratch, but in the end we know where exactly to look when something breaks.

Oh and writing the dialogue as well as actually recording it… might’ve been 6-8 hours LMAO

I seems like you've gone from far too much  pain but you still enjoy the final result :D What a madman