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For quests that I can't do or don't want to do, assignment quest being a good example, I take the quest and then forfeit it. This removes the quest so it isn't still around the next week..

I have done a Ancient Jungle quest before Day 21, I ran away a lot. Took two excursions to complete. I also do lot of dungeons (not nearly as many as some) thus I have some looted gear and lots of classes. The new random buffs on dungeon opponents can make some fights very difficult. Bard and shaman classes have become more useful.

Looks to me (changelog)  like the new 5.4 version's *TOUGHER*,  not easier!       [like  Caster is now a *LOCKED* class!  :-(   ]
Have u played it much?     Is there anything to make  (DEFAULT----DURING loan Quest)   that EASIER? 

Speaking of quests----  (esp *MED* Quest-----more gold/pts than easy ones)  Have you ever had a *MEDIUM* Quest that took longer than 6 days?  [so you never got the next one  (only spawns one at a time)  b/c you're still doing that 1st one?    [Example:  Chasity belt or anything requiring multiple upgrades]

Had this b4 but not sure if worth it.

=====================

[checked my post]
On my  "Impossible Quests"  Post  I list  "Ancient Jungle" [CLEAR]   Before  DAY 14.

Have you ever done that?   [that would mean you *GET* the Quest on D7  (D1 Quests R all easy)


When you did your AJ----did anybody "die?"       [the "heavily damaged"  penalty's a LOT,   so not sure if it's worth having *MULTIPLE* chars like that...     (can't fight,   low production, etc   ----even if you heal them )

When I tried it before----for a Char to survive very long,  they need *VERY* high health,  HEAVY  armor,---  or ideally,  both. 

=========================

Upgrades:     (since you seem one of the most XP people on here...)  

What are your thoughts?     Someone  (this thread)    says they do----& suggest----  *ONLY* upgrading rooms    (b4 end Greedy Bank gold stealing...      etc    [EG    CW start]  )  ------*AFTER*  D21  so,   Day  22 to D 26?

IMHO 1 of the ways protect against "bad luck"   [Esp w MED Quests!]    is *UPGRADE*  ASAP!     Lots of quest  require high level crafting.
DRs (Dungeon Runs)   ----or not,   doesn't help help much w Med Quests.   ---I've tried both ways.   [not sure about *MED*  lvl  DR----everyone I know of that does them uses easy.   ]    Even if you get a "drop"  it's only like 1-2,  & nothing of the Quantity you need for Quest.    (often 20+)

I may have said this before, but in 5.4 the speed granting classes have become more important. Getting them early allows you to hit before your apponents. It also seems(not sure about this) to help with running away. 

Alchemist is now a unlocked class. It can help with row damage by a mage. 

I try to get the builder's tools, forge tools, and the first levels of forge, tailor, and alchemy done, but put off anything else until I've got the guild rep up to 500. 

The Servants will always support you even when you don't have 500 points with them. That means you only need two other guilds at 500. That's usually easy to do. When you side with a guild you get 100 rep point right away. 

One thing I do that not many people do is take Life Power as the starting Sex Trait. It won't remove the grievious injury penelty though.

LP-----been recently doing that myself.   (only ST that has any real *PRACTICAL* use!)   + Early on very difficult to heal.  (or costly)

Did a separate post  (Alchemist )

LOL  so cowards live 2 fight another day?     (probably not an ideal trait...  ;-)  

What about the "Attendant" class?   [never used them much]     With less power  (UGH----Caster locked!)   maybe healing more important?  
(can now buy bandages---no need to craft)   In theory,  cheapest way to heal w/o  staffs.    (even Scholar can't heal much w/o a staff)

The "Forge Tools"  [100 IW/100 THICK L,  50 ST]    just isn't worth it IMHO.   If doing upgrades, get [MAKE] 2 CS  (Craftsman Suits) for both guys, work just as good.   (they do help a LOT!)
Builder Tools has changed Req so...  (?) 

"...forge, tailor, and alchemy [lvl1]" ----I  Agree,  pretty much the ABS MIN.    Basic crafting  + easier to Upgrade if needed  4  Med Quests!

Servants---Actually,  that's not true.   (they act like they will but don't!)  You need  3/4, MIN,  & if you don't get the 500 Servant pts,  you must get all 3 others.   (F/W/M)     [I've tried that B4 & didn't work---unless he changed something?]  You still need 3/4 Guilds  at 500 Pts each.

Maybe you have a save   (older is fine)   where you *ONLY* go 2/3 Guild support?    [& ended loan quest/start CW etc]
That means *LESS* than 500 pts w Servants.

QuestS R a *HUGE HUGE HUGE*  part of what makes   "Loan Quest"  so difficult    (so if there's an easier legit way 4 when there's *BAD LUCK* I wanna know about it!  LOL)     [Fighting/DRs don't help much if at all here]

====================
The other Guy can keep his Crazy Ways-----I'm going w my XP + your Advice:     (Upgrading GOOD) 

BTW bell?  anyway  can B crafted  (have used b4)    & rarely/never on sale---helps w SPEED-----so one more reason to upgrade.

"What about the "Attendant" class? "

Never used them for now because other classes gives much needed stats.

If you want to heal with a mage/healer you need high wits, a staff is accessory and more suited for magical attack.

If you have troubles with Med quests simply stick with the Easy ones, it requires way less and more common things..


"Servants---Actually,  that's not true. "

You're wrong, it has been changed in this version, in my save you can see that I don't have 500 rep with them but I already have a guild supporting me. So Yeah only 2 guilds to please.

"QuestS R a *HUGE HUGE HUGE*  part of what makes   "Loan Quest"  so difficult    (so if there's an easier legit way 4 when there's *BAD LUCK* I wanna know about it!  LOL)     [Fighting/DRs don't help much if at all here]"

As I said stick with the easy ones, it's enough to attain the 500 REP with those alone.

"The other Guy can keep his Crazy Ways-----I'm going w my XP + your Advice:     (Upgrading GOOD) "

I hope you are not referring to me? I made a full detailed run with saves at disposal to prove what I said is true, I even made it harder for me and I was still able to proceed to the elections easily.  You have all the keys to have successful runs now.

Pic is just for you!  

===============
[Workers:  722, Servants:  616,   Mages 774]   ----By  D17!    [B4 Noon]

Cont: 

Servants:   

(maybe ambergrain can comment?)    IDK  what the EXACT Req are,   but Servant support is *NOT*,  repeat,  *NOT*  FREE.   [should I post a pic to prove this?]    I INSIST.   In above pic,  (ck  #'s )  got 616 Servant support.    Even if you side w them  (100 pts)  *STILL* not free.  

Eiyal
2 things--  *VASTLY* different  from your suggestions   [glad I started this thread,  learned a *LOT !   (52 days ago) ]   that I've been doing a LOT, & that used in above run to get that  [Could *EASILY* finish Loan Q b4 D21!] : 

1)  UPGRADES.   Like someone else suggested:   [beyond the obvious   Rms 1] .. the first levels of forge, tailor, and alchemy done,  (Note:   "Forge Tools" upgrade is ridiculously expensive,   *MUCH* better IMHO  to get Tailer   (lvl 2?)    & then  *CRAFTSMAN SUIT*   [also 25% Upgrade Bonus *PLUS* 25% to Cook/Smith/Tailer/Alch]

2) MEDIUM Quests.    (another repeated suggestion.  )        Actually,    It's   Fighters---Easy,   Rest:   Med.  
Fighter's Med often =   "Ancient Jungles",  another impossible Quest (early on)----even you with all you extra classes don't do that right?
BTW Med Quest often require items which Req *MULTIPLE* Upgrades.     (for better or worse)   *NOT*  easy,------but not impossible.    (sometimes not possible in the given timeframe [7 days] , & so much skip/cancel.

W/o *BOTH* of those things,   such runs just aren't possible!      [confirmed from others when I've got details]    Your [Hooker] run:     Finish D28----& STILL PD greedy Bank!

YES,  my MC Master only has 3 classes.     (using "Longer Shifts" helps to rush upgrades)  ----but he can use Med Armor,  [easy 2 craft w current upgrades] & has Mythril sword---43   ATK  ----with a "+ 10"  hit bonus.  (& Phy 115)  When properly "dressed"  ;-)  can handle any Easy Quest,  & most Med   (EXCEPT AJ!)   Dungeons.  

Where your Time,  Gold, & Resources go are *HUGE* factors   ----making good armor  (buying mostly matter of "luck",  even if lots gold; *PLUS*,   No Elf Cap = 1 less shop,   so more difficult to find some things)    is one good example,   & for a decent team you'll need 2x6=12 Outfits.    No armor or even just "cloth"  often means die fast!     (even against Rebels) 

As you've said yourself,  (somewhere?)  the fun comes *AFTER* "end of LoanQuest"-----Plus,   once Time Pressure is off,   if you want/need to, you can get more classes.     [Generally I find good ARMOR *MUCH* more beneficial than tons of classes!] 

Oh,   Sidenote:    Current runs,  Including this one,  R 1)   to test out Alchemy,   & 2)  To try to narrow down /repeat  "screen/Location" bug.
But I use many things learned from advice in this (now LONG lol!)  Thread.  

(3 edits)

I guess you didn't saw my 2nd run with saves where I finished by D23? the run went way easier when I played  as I liked. The run when I finished by D28 was with HANDICAPS to prove you it was feasible.

"Ancient Jungles even you with all you extra classes don't do that right?"

Actually I could (done that in my 2nd run) but it's extra work when under equipped, still managed to finish it.

With all my classes, 92 EVA enemies are not a problem contrary to you it seems. And I'm still under equipped which means with good items (which will arrive easily) it will be a piece of cake.

Even with just clothes I'm doing fine, I don't die. You saw yourself, half of my 'military' don't have armor and did fine.

Tons of classes gives Tons of useful skills too... make life easier in dungeons you know.

PS: Congrats on your successful run! It seems you found your own way to play the game.

Edit2: W/o *BOTH* of those things,   such runs just aren't possible!      [confirmed from others when I've got details]    Your [Hooker] run:     Finish D28----& STILL PD greedy Bank!

Again look at my 2nd run. Without both of  those things I did it before D28 and hence did not pay the bank the 3k gold. So yeah I must be a good player after all if others thinks it's impossible without those things.

2nd run saves (not day by day) :

https://drive.google.com/drive/folders/1xyqkgYZxHZSQpY8wVlsIjvLYuLgXTv0n?usp=sha...


Edit3 : quoting myself so you won't have to dig the post

I did encounter some bandits with the nimble and precision trait early on D3 or D4, my squad miss a few hits but I was able to kill them, not an impossible foe to kill imho. I must say when I play normally I steam rolled them. Later (around D15?)  I even encountered someone with 90 EVA, 3 mages attacking him and he met his end.

Finished the Loan Quest on D23 and had already 3.3K in gold + materials from dungeons. 

Regarding incomes my best hooker was earning 204 gold/day and she could be trained to earn way more ( the cap is 210 in CHA and she is at  134). The 2nd gave 174 gold/day. For the most part I had only 2 hookers. The last 2 slaves were bought specifically for assignment quests.

Concerning dungeons, by the beginning of the 2nd week I can steamroll all the easy ones and potentially do at least 2 per day (if I don't loot but I do loot the area). For 100 gold they are worth it, I obtained great loot in there (staves, armor some made from adamantine and obsidian too, raw materials) By looting the dungeons I could if I wanted build some mansion upgrades without having to buy them in the shop.

I did all the easy quests on the notice board, no MED quests so yeah quite accessible.

I'm repeating myself here but I don't see what prevent you from having successful runs. It's all about time/resource management.