Strive-C Hooker [5.3] WT (Daisy-Mage, Rms ONLY upgrade)
[Help--"teleport"; File edit so MC can B Scholar [Dev needs to change this!] ]
Fighters (so no free staff---but can use 1 sword/Med armor)
Cheapest F4 (1st slave) (was several) W4---Dryad, 1Meat/day!
Bought: 1 wood club;
Waited until got Daisy (D2) b4 any fighting
(Quests: Changed to: W/S/M: Med)
-staff (bone--MATK19) from quest
Got Daisy D2; 1st fight: 3 back/1 front (1 staff/1 sword/1 wood club)
Daisy starts@ W-F2, so need 10 MW to upgrade (+ gold)
Extra sword from quest (but can't use it)
Tools: 1-Pickaxe (Quest);
W/o better weapons, Missed a *LOT* on dogs & Goblins;
1st (wit) class: THIEF (need them 4 locks etc)
D3---already MC leveling up faster than have good classes! (make worker? ---hi wit/low Phy, so not good) 2nd thief?
With only *FOUR* char---& NO cook, went back to no cooking; [takes WAY too much time!] (changed this after Assignment Q)
Daisy---Wits (ck) ---but, only 1 staff, so... Trade? [2 wits Char] (wits still F2)
-->> WOW! actually picked an armory! (very rare!) [Robe 4 Daisy]
Ok so far (lockpicking) better luck than some of my runs...
Upgrade (rooms) UGH. NO forge, NO hammers. (took 24h!)
D6 *STARTED* on MagicW (NO Forge, NO axes!)
(oh, "rescue" was kobold---poor stats--highest wits so set fishing (stil only 1 staff))
Daisy upgrade? (D6) per your advice, "mage" Daisy, "Hi wit" (but only Wit-10 so far--higher in Phy) Worker? (still need that Magic & Iron wood! -for other char also)
Ex why hooker bad: 43/day vs 63/day (fish) [w hi charm & Pet class!]
D7 Quests: 15 steel, Hi Phy +Archer (fighters), (+ slave Req) Steel can B hard 2 buy... [only have 2 w Phy that high..]
*IRON* for sale, but no STEEL! (missing Forge!)
"resist state" --had to sell 1 (new) slave wanted to keep -->> YEA saved by DAISY! (new WATCHDOG) (not planned but most R worth more to keep than sell...)
D7----1st useful "Hooker";
4 Day (!) assignment (UGH) [Quest]
Day 7---Had to give up on any more Dun runs----> 2 char gone on Assignments (Quests!)
no nada -0- steel yet! (upgrade forge? but best Phy worker gone!)
Forge UPGRADE: (needed 4 Quest) 54 HOURS! [UGH] -->> but no hammers.
Conclusion: [D12]
Hookers just aren' worth it---a low stat Hunter still makes a lot more than a Med stat Harlot [more if good tools]
--> *MAGES* R a lifesaver! (was already thinking this) Mostly w their Heals;
To do all the "grunt" work you still need Hi Phy chars ("Mage" Daisy still got higher Phy than Wits!)
EVERYTHING (except fights obviously) Takes longer w/o tools (isn't this also something he changed?) Upgrades already take a long time---but Much Worse w/o tools!
It's a lot tougher traveling a lot w/o collars. (miss my leather collers!) Early fights = need early weapons/armor
I actually got luckier on this run than most----*MUCH* easier to do Steel that say, Chasidy Belt(s) !!!
OH Q stats:
F--371; W--441; S--456; M--408;
(some claim that they can make it by D14 [ya would like to SEE that!] But I've never done that---not even ONCE. Best can hope for is by D21---but if you fail/skip Quests, that's unlikely also. )