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Interesting concept, definitely very chaotic too. Felt a bit distracting and confusing with all the stuff on screen at one time and the constantly changing movement but it just made it even more chaotic. One suggestion would be maybe add some SFX (or maybe there were and I didn’t hear them) when jumping or when hitting a car, also the credits that open up by pressing the button on the top-left of the UI is a bit basic, could do with a better font and maybe a background. Overall it was really cool though!

SFX for the jumping is a good idea! Maybe we'll do some funny voice acting for that if we revisit the game. Finding that balance with background distraction is indeed important. Any suggestions? Perhaps making assets smaller/bigger?

Maybe try make the player more visible compared to the other art, (like either making other things like cars smaller or making the player itself bigger or just simply neater to see), that would already do a lot with the distraction aspect of it, also maybe give a bit more time before shifting controls/direction so that it is easier to see what is happening and get over the initial confusion created.