SFX for the jumping is a good idea! Maybe we'll do some funny voice acting for that if we revisit the game. Finding that balance with background distraction is indeed important. Any suggestions? Perhaps making assets smaller/bigger?
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Maybe try make the player more visible compared to the other art, (like either making other things like cars smaller or making the player itself bigger or just simply neater to see), that would already do a lot with the distraction aspect of it, also maybe give a bit more time before shifting controls/direction so that it is easier to see what is happening and get over the initial confusion created.