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(+1)

Thanks a lot for the comment :)

The first level is a easy one to introduce the player to the main mechanics. The second level has thin corridors which works great with the game mechanics and challenge the player.

The only thing I have to complain about myself is that there is nothing else to explore. It's just collecting avoiding enemies, collecting keys, finding the exit (which is always in the middle top). With more time (and motivation) I would have added a few more features like torch-fuel, a use for the coins,  step-platform which trigger doors etc (it would be able to lead the enemy over the platform to trigger it).

Yeah, many ideas but lack of time, motivation and skill! But a jam is for fun and to gather experience ^^

(1 edit) (+1)

The idea of adding buttons is a really good one, as it forces more interaction with the enemies, which will increase the tension a lot as well as open up a lot of new puzzle mechanics. There's never enough time during a jam to get everything we want done, but the good thing is once the jam is over there's all the time in the world to just work on it whenever inspiration/motivation strikes :D 

(Edited: spelling)