1) I guess I'll have just park myself closer to the computer when using a controller :-]
2) Looking forward to this, if you decide to go implement that.
3) No worries. Keyboard input and config keys are a nice-to-have and not a biggie.
As for the tearing, I'm seeing pretty extreme tearing and phantom pellets in-game for levels 7, 12 13, 15, and 18. I haven't made it past 18. It seems to be the worst when fruit appears (fruit also wanders through walls). I'm using a PAL Amiga 500 (I suspect this only works in PAL mode anyway). Not sure what's setting this graphic bug off. I wish I could tell you more about it, but it's borderline-intermittent. I do know that the maze returns to normal after the character dies and is regenerated. So the 'refresh' of the board does fix the graphical issue. Although I did work for Nintendo at one time, I was purely a graphics content guy and not a coder, so I'm kind of clueless from a pure debugging standpoint.