Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

understood. most people prefer KandM for fps games, i am just an anomaly.

got another question. what format should skyboxes be in? i've tried a few skybox png formats and they all display weird

by format i mean layout on the cross, top left right bottom etc

Ah. I forgot to mark this in the manual. 

There are two types of skyboxes as of now - a plane and a cylinder. They are chosen based on texture resolution. If it's square, it's a plane. If it's rectangular it's a cylinder. I was going to change that but never got to it. 

So, no cubemaps as of now. 

I don’t want to hijack this thread, but want to ask you a question related to skyboxes.

What is your recommended resolution for a rectangular skymap? I’m testing it with higher resolutions like 1024, 2048. But when the player looks into the sky we can actually see the cylinder-like below.

Do I need to change it to some other resolutions?

Note: Current skybox resolution is 2048x1024.

(3 edits)

This is the proper behavior of this type of skybox. You need to provide your map with a proper fog color, that will blend with the top of your skybox. That's because any other geometry will be hidden by this fog and skyboxes will always be visible. If you don't have a proper fog color it will look as if skybox hides your geometry instead of blending with it. In other words: it's not a good idea to keep your background color (which is the same as fog color) black unless you have a skybox or your skybox is black at the top and bottom. There is no real fix for that. Even a cubemap skybox will have such a behavior.

As for resolution - there is no real limit other than RAM you am at. Although I'd keep it at something like 256 by 512 or 256 by 1024.

Awesome. I will try that. thanks man.