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(-4)

1. Nothing

(1 edit) (+1)(-1)

+1 A lot of things they did wrong: *1. No more transformation combos *2a. Area Difficulty is significantly toned down, making the general game far easier. *2b. Bosses seem to be far more difficult and doesn’t scale well. *3. AI super finicky, some enemies becoming completely unresponsive. *4. Gilbert, albeit a neat concept, his dodges do damage(?). *5. Transformations are locked behind Insight 1. *6a. Odd decision to bring out winter lantern this early, but alright. *6b. Also made them nearly not killable, can still kill 85k worth of health, just takes way too long lmao.

With most of these you can’t really use “well, we’re emulating PS1 restrictions” when all of these have nothing to do with it.

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You can also wait until the release of the demake to make mods (since it will go open source at this time and only then), make a mod overhaul that replicates Bloodborne's difficulty, scale, AI behavior and such. Date of release in case you missed it on YT: 01/10/2022

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Considering this is supposed to be the full game, with no intention to add anything further except the split-screen co-op and perhaps more bug fixes, the winter lantern arrival seems about right on point considering. If this were much more of a "full-length" game the natural arrival of the Deep Night scenario where the winter lantern arrives I think would/should happen after several areas and boss fights' worth for a last third or fourth of the game.

Also, I didn't know you kill the winter lantern one-on-one. I think the intention was for it be a "Nemesis" type enemy like the PS1 version of RE3, where you can technically kill off Nemesis whenever but it's neither worth it and uses up time, resources and a lot of risk. You're supposed to just run away until the end, where the way you are meant to kill it is with the exploding chandelier drop on it in Gilbert's Estate (which is also optional since you don't need to kill it to finish the demo unlike with Nemesis).

One thing I wish is that the "true" "secret" ending which requires maximum insight collected (20 total possible) is a split second flash you can't make out without pausing a YT video (in the distance you see Amygdalas and a few other enemies I can't make out).

(+1)

you can kill the lanterns by making "objects that can be cut" fall onto her.

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Some of the things that it did very wrong

1. Transforms being butchered

2. Hit stun and scuffed hit boxes

3. Incredibly buggy and full of softlocks

4. The key system

5. Frenzy existing

6.Poison sewer

7. Not being able to move while healing

8. An overall lack of any polish

side note: you can manually aim and slow walk easily in og bloodborne. Holding the fact that a console exclusive didn't have graphics options against it is very stupid, cause y'know, it's a console game, they don't normally have graphics options.

(+3)

I'm not holding anything against the original game. I just like the screen customization options (which, by the way, things like screen filters and even optimization options a la Nioh or Demon's Souls Remake where you can have 60 fps with lower resolution or 30 fps with better resolution is a thing that exists on, yes, consoles).

I don't know what your problem is, instead of complaining about my topic existing and downvoting anyone who has anything good to say aka is staying on topic. There are plenty of threads including some I have made about bugs or problems that need to be looked at. Air your grievances in one of those. Make your own topic about how much this game sucks. Don't worry I won't interrupt.

(1 edit) (-4)

First off, those are two very specific games, 90% of console games don't have any for of graphics settings aside from brightness, not to mention both games are newer and were released on other systems, notably PC and PS5. Second, because if you want to have a discussion comparing two things, you need to look at both what one does better and worse. third I never said that the demake is terrible or that it sucked overall, all I said is that I felt like there were a lot of problems that detracted from the experience.

(1 edit) (+4)

Why are you so stuck on the graphics options bit? The fact that there are games on console with such options at all (Nioh came out on the PS4 with those options in 2017, just two years after BB, they are not that far apart), makes this just a petty, pointless argument. It's not meant to be a detracting statement about Bloodborne as much as a point in BB PSX's favor. 

The topic is meant to imply that obviously on the whole the short Demake is not a better game than the actual Bloodborne and shouldn't be expected to be nor intended to be a better game, but that it is a game that does a number of things differently, with interesting changes, additions and touches of its own, and this is just me asking, "which of those things are more interesting than or would be welcome in the actual Bloodborne?" Your first response? "Nothing." Cool post, why bother replying to begin with? In fact this is the only topic on this forum you've even posted in so far, why is that? And after that one-word dismissive, the second post you make is a response to a post I made that had nothing to do with what what said previously but to start an unnecessary argument about positives I posted and how I'm wrong about them. I did not make this topic for that. 

I'm serious when I say you should just make a topic about the things you do not like about this, whether or not you think it's terrible. Go into specifics why you do not like the design decisions (we have tons of topics about bugs, intended design is more interesting in my opinion) or why you don't find it very "PS1-like" but just jank for the sake of it? Maybe provide examples of PS1 titles that showcase better quality-of-life not found in this PS1 tribute game. Not being able to move when you heal unlike the actual BB, not an improvement on BB obviously, but what about that makes it uncharacteristic of a game designed to be "of its era"? Hell in the original Demon's Souls and Dark Souls you couldn't move and heal at the same time either. Is enemy aggression more than what would be expected or reasonable in a PS1-era version of the game? All of that would be more interesting and a far greater showing of good faith being here than what you're doing now.