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+1 A lot of things they did wrong: *1. No more transformation combos *2a. Area Difficulty is significantly toned down, making the general game far easier. *2b. Bosses seem to be far more difficult and doesn’t scale well. *3. AI super finicky, some enemies becoming completely unresponsive. *4. Gilbert, albeit a neat concept, his dodges do damage(?). *5. Transformations are locked behind Insight 1. *6a. Odd decision to bring out winter lantern this early, but alright. *6b. Also made them nearly not killable, can still kill 85k worth of health, just takes way too long lmao.

With most of these you can’t really use “well, we’re emulating PS1 restrictions” when all of these have nothing to do with it.

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You can also wait until the release of the demake to make mods (since it will go open source at this time and only then), make a mod overhaul that replicates Bloodborne's difficulty, scale, AI behavior and such. Date of release in case you missed it on YT: 01/10/2022

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Considering this is supposed to be the full game, with no intention to add anything further except the split-screen co-op and perhaps more bug fixes, the winter lantern arrival seems about right on point considering. If this were much more of a "full-length" game the natural arrival of the Deep Night scenario where the winter lantern arrives I think would/should happen after several areas and boss fights' worth for a last third or fourth of the game.

Also, I didn't know you kill the winter lantern one-on-one. I think the intention was for it be a "Nemesis" type enemy like the PS1 version of RE3, where you can technically kill off Nemesis whenever but it's neither worth it and uses up time, resources and a lot of risk. You're supposed to just run away until the end, where the way you are meant to kill it is with the exploding chandelier drop on it in Gilbert's Estate (which is also optional since you don't need to kill it to finish the demo unlike with Nemesis).

One thing I wish is that the "true" "secret" ending which requires maximum insight collected (20 total possible) is a split second flash you can't make out without pausing a YT video (in the distance you see Amygdalas and a few other enemies I can't make out).

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you can kill the lanterns by making "objects that can be cut" fall onto her.