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You could do so.

I just don't see the reason to disable cursor when showing text. It kinda notifies user that you can interact and game isn't broken.

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it is just distracting during the game. you hit a trigger and all the sudden the cursor pops up, then when words are over it disappears. i am not doing choices in dialog, just messages popping up, but i like the way the message box looks with vn 1. i can work around it. it's just like doors and enemies and such only being on the first floor. it's the way the engine works, that's cool. i have done some cool stuff with other floors, it's just about level design and working with the engine. limitations make you creative, that is why retro games are all better than the modern AAA stuff in my opinion. they had to get real creative back in the day to work with limited hardware and resources.

Ragnar is right though. Cursor is distracting when it pops-up in the center of the screen when message box appears. It's just ugly. Making it disappear/appear whenever it seems to be fitting  would be a nice option. You can perfectly show that game is active by showing animated "next page" icons in textboxes

The whole point of VN mode was to give... er.... visual novel mode. Which has a cursor all the time because it may need an input at some point. Icons are not animated so there really is no reason to disable a cursor. 

That is debatable but at this point there is no way of getting rid of the cursor.

i actually found a decent workaround. i made my cursor the same image as as my crosshair, so when messages popup it is less immersion-breaking.

what is the chance of adding animated decorations?

also i have yet to successfully put any 3d models. i keep getting error messages about parameters exceed something or other

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You can add animated decorations but you need to use state machines. You'll need a manual on that. I plan to finish the manual in two or three updates.

ok i will look into the fsm section in v104 manual. i haven't dove into that yet.

i am of course reading the autotranslated text, so trans could be mangled but i can prolly make something outta it. im a pretty fart smeller.

Just be aware that enemies have one more state now. It's called SEE and needs to be exited to CHASE state. WALK state is now CHASE.