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Ragnar is right though. Cursor is distracting when it pops-up in the center of the screen when message box appears. It's just ugly. Making it disappear/appear whenever it seems to be fitting  would be a nice option. You can perfectly show that game is active by showing animated "next page" icons in textboxes

The whole point of VN mode was to give... er.... visual novel mode. Which has a cursor all the time because it may need an input at some point. Icons are not animated so there really is no reason to disable a cursor. 

That is debatable but at this point there is no way of getting rid of the cursor.

i actually found a decent workaround. i made my cursor the same image as as my crosshair, so when messages popup it is less immersion-breaking.

what is the chance of adding animated decorations?

also i have yet to successfully put any 3d models. i keep getting error messages about parameters exceed something or other

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You can add animated decorations but you need to use state machines. You'll need a manual on that. I plan to finish the manual in two or three updates.

ok i will look into the fsm section in v104 manual. i haven't dove into that yet.

i am of course reading the autotranslated text, so trans could be mangled but i can prolly make something outta it. im a pretty fart smeller.

Just be aware that enemies have one more state now. It's called SEE and needs to be exited to CHASE state. WALK state is now CHASE.