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I found a bug.  If you try to refight the drunkard on the same save file, it's possible for the combat to be stuck in an infinite loop (you never make progress to the dead end, and the combat never progresses to the second phase no matter what choices you make or how many times you make a choice).

After taking a peek at the source, this seems to be due to the hitCount variable not being initialized at the start of this combat (meaning that its value from the previous fight gets used when the battle's fought again), and since its value is likely to be greater than 3, drunkardFightResolve falls back to its default case... which simply jumps back to drunkardFightStart unconditionally.  Inserting $hitCount=0 at the beginning of drunkardFightIntro prevents this bug from occurring.

It seems that there are a few other variables that are used without being initialized to a value (notably including temp_hp, temp_stam, and temp_lust); it may be appropriate to create a function that initializes these values (since even with my fix above, with repeated fights, the drunkard is liable to have the HP loss scene after the first choice made in the second state due to temp_hp being negative from a previous fight).

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Ya im experiencing this bug and also I cant seem to leave the tavern all i can do is sleep wake up talk to the 3 npcs and sleep again.  One other thing the "check open door" and "talk to patron" options stay on the menu even after you've made your introductions to reynold and bjorn which seems odd.

Edit:  also some text is getting cut off during interactions.  Definitely are ones during the fight drunkard scenario and when you drink with bjorn.  I tried to work around it by looking at what is said in the history but the text in the history is like overlapping the same place where text is getting cut off in the dialogue window.  I'm using the android version if its relevant

yup i'm having the same problems on the pc build, text is rendering out of the boxes and there's an infinite loop if i fight the drunkard again while sleeping.  Also does weird things when i load up old saves with the other fights

Hmmm... Thanks for the report!

Gonna focus on fixing bugs and removing things that was forgotten to remove! Like the only being able to talk to a person 1 a day thing, and the drunkard fight. Gonna rework them and it be something you choose to do during the day instead of in your dreams. Thanks for the report!

Thanks for the report and the reason as to why. Gonna end up taking it out as I want fights to be something you encounter and change them up a bit. Which the original idea was to have them as dreams you had, so old idea just not being removed.

No problem glad to help out with a simple bug report where i can.  So is the current build contained to just the tavern?  The npcs in the inn are hinting that i should go places and from the other comments there seems to be much more content in the game but i cant seem to get the option to leave the tavern.  Have you made it so the less recent content isnt accessible in this build because they arent ready for how you've reworked the game?  Or is it a bug and i somehow keep softlocking myself in the inn xD

Since we're still building out the world the Public version of GameOver is limited to the tavern for now. Next month will see some new faces and locations. That said, Patrons can get early viewing privileges if you're interested, though Patreon is never required to play if you don't mind waiting a month.

ooooh okay ya that makes sense, i cant be a patron atm but thanks for answering my questions and i'll check out the next public build :3