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Beatiful presentation ^^

The art in general here is really good, and i like how gameplay wise you also aded a "contour" to highlight interactible elements such as the cauldron in the charcaters h'ome or the bouncy mushrooms, it also has a very chill vibe with the music you chose.

Movement feels nice and the dash that doubles as an attack is really nice to have from the get go.

Only negative i'd say is the camera which felt inconsistent, sometimes being a bit behind the character thus not having enough visibility to see what's ahead, like it wasn't properly centered on the character, but honestly with this fixed, you don't seem to have other issues i.m.o.

Solid entry, good job :)

(+1)

Thank you for the great feedback! I put the character in the corner of the camera to encourage going right because I want there to be little to no backtracking. For the times that you do have to move left the camera centers a little bit but only minorly. I probably should've centered it even more so that you have more of a heads up. I guess it felt natural to me since I had already known what was ahead. The camera also moves down when you are near a pool of acid so that it is more visible which is probably another reason why the camera feels inconsistent. Perhaps I should've just found the perfect camera placement and stuck with it.