I liked a lot the visuals and the game was very nicely done! I enjoyed a lot playing it. The only thing that was a bit annoying was that I was re rolling a lot to get the last ingredient that I needed and ended up losing points.
But other than that, I loved a lot the visuals, and definitely enjoyed the game. This is the best score I got so far. Almost got perfect! D:
Viewing post in Dice it Boba! jam comments
Thank you so much for playing and for all of the kind words! It really means a lot :D
Sometimes the dice gods can be very cruel and prevent you from getting the right ingredient. I will say, it also does make those moments when you get really lucky and "combo" your drinks feel so good!
Also, 1600 is a really solid score, congrats. So close to a perfect, too!
Thank you so much! 1600 is a very high score! Right now the dice rolls are completely randomized so a lot of the game is centered around luck and chance haha. We are thinking of potential ways to tune the randomizer so it can be more fair to roll the ingredients but it was something we didn't have time to implement during the jam. Maybe in the future we can polish up the game more!
Thanks for playing the game and the feedback! Glad you enjoyed the game :)
Yea its true that its completely randomized, I tried to beat my score again but didn't manage to do it.
Its true about the game jam, the time constraints doesn't lets you add or fix some things and that is the challenge of it.
I don't know how one could tune the luck chance since I have no way of knowing how.... Hmmm maybe have a big number? Like instead of choosing from 1 to 6 you choose from 1 to 12. That way by checking the next 2 customers drinks you assign the values that you want more chance to add.
Example: Customer #1 wants 1 + 4
and Customer #2 wants 2.
You could assign to the list what numbers you want to output 1, 2 and 4.
Like for (1) gets assigned 1, 7, 8.
(2) 2, 9, 10.
(4) 4, 11, 12.
Before assigning its value, you check if the number is already taken and check the next one to take.
This way each 1, 2 and 4 have a 25% chance of being selected.
And the other ones: 3, 5 and 6 have a 8% of being selected.
You could experiment on that, like it could be used for a future game if you are going to use random selection.
Maybe instead of choosing a random location for each number, it could be like this:
Like for each future number you assign it in an ascending order, also having other checks so the last numbers still have a number assigned.
It doesn't has to be 12, it could be more.
Next customer values: 5+4, 2+1
(1) = 1,2,3;
(2) = 4, 5, 6;
(4) = 7,8;
(5) = 9,10;
(3) = 11;
(6) = 12;
Something on those lines, there has to be some videos on YouTube explaining about it.
I hope that helped a bit.