Ah, it looks like that is because numPerSide is 1 - it's going to do exactly numPerSide bullets!
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Sorry I don’t understand your reply ;) I think it’s a bug : How can I have a spawning with one bullet north and one bullet south for example ? I though the config in my screen should work for that. It works very well with NumSides = 1, 3 ,4, etc. But not with 2 ( And I see in the code, a special case with NumSides = 2)
Another dev has the same problem. When we switch numside from 3 to 2, we loose not one bullet direction spawning but 2.
In my case, changing Num Per Side does’t affect that.
Sorry to take you so much times, and once again, thanks for your next reply ;)