that's ok, I just wanted to know if there was a standard library to handle wordwrapping.
For now I've rigged it up to work and I'm just ignoring word wrapping for now.
Grab this file to make Gimmer_Core compatible.
Grab this file to make Gimmer_ExpressingEmotions compatible.
I have tested this very little, but anger at least works
Viewing post in Gimmer_ExpressingEmotions comments
Hey, I wanted to let you know I checked out the files and they work fine with MZ with Fossil activated! Thank you so much for the effort to make it compatible. I hate to be a pain but I have a request with regards to compatibility with another plugin (Galv's Message Styles). Basically its a plugin that draws a text box over the events head like a speech bubble. Your effects work inside the bubble but it has a strange effect where all the text is shown overlapping each other on the first line, then shown regularly below.
The below image is the regular text box where your plugin works great!
The below image is with Galv's plugin where the first row is broken but the rest of the text displays fine after.
For the plugin to work I have to use the following code in the first line of the text box: \pop[0] where it tells the text box to be drawn as a bubble and the number (0 in this case) denotes the event the box should be drawn above. I'm not sure if this code is messing with your plugin.
If compatibility patching is out of the question or a lot of unwanted effort I'd understand and will try to work around it by using your plugin commands only in regular text boxes and not in Galv's message boxes! Thanks anyway for the help in porting this cool plugin over to MZ!
Hi, thanks for taking the time to reply. I couldn't find a way to make it work with Galv's plugin unfortunately. But even worse, I've come across an issue in MZ now where the game draws the regular message box with the animated text but then when I try to progress the text to the next box by clicking the whole game freezes (nothing appears on the dev console either). This happens when I activate the Gimmer Core, Compat and Text plugins as well as the FOSSIL and QJ Lighting plugin. But it works fine in a blank project. I realized for some reason it doesn't work when I have the QJ Lighting plugin activated as well. Is there any reason the lighting plugin may cause your plugin to break? Only thought I could have is drawing the text colors and light colors may have some conflict?
Hey, sorry it took me a little longer to troubleshoot as I could not find why it broke the game till now. So I think I found the conflict that breaks the game in a blank project.
if I use the escape code \^ (to progress text without player input) in the text box the game gets stuck and it hangs, and my CPU usage jumps and I can't quit the game unless I use the CTRL + ALT + DEL task manager. If I don't use this \^ Escape code the game works and it displays text just fine even with the lighting plugin.
The compatibility issue with Galv's Message Styles (MZ Message Styles | Galv's RPG Maker Scripts & Plugins (galvs-scripts.com)) plugin remains though, where it draws text overlapping in weird ways multiple times. I think it may have something to do with the need to use the esc code "\pop[t]" at the start of the text box to activate the pop up window.
Any help you can spare for the above would be amazing! Thank you.
Hi, I also tried out SumRndmDudes Shaking text plugin which is not nearly as nice as yours but was looking for an alternaive.. While it doesn't break with the \^ escape code, it does have the same text duplication effect with Galv's Message Styles plugin :( Shaking Text – MV Plugin – RPG Maker MZ Plugins (sumrndm.site)
Thank you so much Gimmer for taking the time and effort to patch compatibility with other plugins, I really appreciate it. Will take a look at it tonight and report in!
I hate to ask as you've already done more than enough, but were you able to look at the fairly critical issue where the game breaks when using the code \^ in the text box to make the text progress without player input? I mentioned that as the reason that it breaks the project and unfortunately it would be a blocking issue for using the plugin as that escape code is fairly commonly used by me :(. Don't want to ask too much, but if that could be fixed that would be huge! Thank you.