Gosh, this one is a tricky one to write about.
I think I like the concept, but it took me a long time to work out what I was doing, and whether the things I was trying were having positive or negative impacts. Tutorialisation and fine tuning pacing are hard to prioritise during a jam!
I'm still not sure whether the icons that appear after completing a task are something that I'm meant to interact with or whether they're a visual bug. The way that offscreen tasks are positioned can sometimes make a task jump from a corner to behind the agent list, making it easy to lose track of tasks positioned to the left the camera. There were also cases where it was easy to click on a tall foreground structure when the task was for a background building.
I felt like like I got the hang of it in the end, and was able to complete maybe 60 tasks. When power and camera events get chained together in quick succession, it felt very rewarding to successfully perform those tasks.
I found myself wishing I had a mini map and maybe the ability to move the camera faster, but on the whole, I enjoyed the game once I got the hang of it. It just took me 5 or 6 deaths to get there.