I'm impressed, I've never played PinkTurtle before and it's got a wealth of content! The graphics and music are solid aesthetic choices, and judging from the models & textures I saw you're even adhering to the technical restraints of the old hardware too! From your comments both here and on aggydaggy it seems that you're well aware of what needs work so I won't beat a dead horse. Gameplaywise it'd be nice if some of the enemies (especially what I think are the weaker ones) telegraph their attacks a little more. If you watch my playthrough towards the end I was trying to parry a lot of attacks but things like the reedbird's (the turqouise turkey) & lizard's attack just seem to come out real fast. Also I'd appreciate if I could see what all I have equipped wihtout bringing up the inventory, I'm smoothbrained so I would equip my spells and then when I needed them I'd just end up casting them all to figure out which one was which. And finally, quicksave & quickload button would be appreciated.
I also encountered the bug osur mentioned, where equipping something (for me it was my melee weapon) locked out the character, inventory, and pause inputs (I didn't try journal). Also I could duplicate torches, but only one would be the "real" torch that I could pick up and such.
I had a lot of fun stealing the Berserker blade! I would've stolen it my first try completely cheese-free if I remebered to put away my weapon too, but that was just me being new to the game. I didn't balance recording volume well so my commentary gets drowned out during the combat music, but I hope the playthrough footage helps nonetheless!