Thank you very very much for playing and spending so much Time in it!
It really helped me find a lot of new Bugs to fix (aswell as some old ones reoccuring).
Sadly Adol didn't have the dialog options he should've had, which left you more lost then you should've been. Also I'll be sure to include some option to ask the Guards for directions to the Farms.
*Edit:
Forgot to talk about the Terrain. I did the Terrain models themselves in blender, split the Island into multiple overlapping chunks, you can notice the seems between those quite easily.
For the Material, its vertex painted, to blend between different world aligned textures based on what vertex color is used. I use a bunch of different materials for different chunks/Parts, i.e. cliffs use a different one with a different set of textures then grassy grounds or caves. I'll just make sure one of the vertex color combinations ( like 0 green, 0 red, 1 blue i.e.) corresponds to the same texture if the materials share edges, so it has a smoother blend between them.