On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Wonderful visuals! The colors are very striking and it is all very readable.

One thing that I found tough about it is the tell for when Jobber Joe was going to attack. There would be a rumble and I would see that I lost health, but if it wasn't for that, I wouldn't know that the other wrestler made a move and I wasn't able to predict when he would attack either.
Also, I found a bug where the player seems to not be able to move in the beginning until punching (I think this only happens on a subsequent play-through). It's a minor bug and didn't affect my experience at all, but thought I'd mention it if it helps with development!

Would love to see more of this built out, it looks fantastic and has a lot of personality :D

(+1)

Thanks for playing and the feedback @Eric_Mack! Yeah, I agree there are a lot of issues with the gameplay. It was the first time I had worked with GBstudio and had to make a bunch of cuts to finish in time for the jam. I'm super excited with the engine and looking forward to making some updates. Stayed tuned

Ah, I see RumbleFest '89 on your page - is this project meant to be a port of that game?

I totally get the lack of time. My project Song Bird definitely could've used a lot more features and fixes hahah

Nice job for your first time working in GBStudio! I look forward to seeing more updates :)

(+1)

Kind of a port, but more of a test in GBstudio. "RumbleFest" started out as a passion project/first game. Think 1980s WWF meets pacman or snake. We released it on mobile ios, but if felt very much like a "first game". 

Then a few years later, with a new team, we did a version for the NesMaker byteoff JAM, but that software really didn't suit our needs so the project kinda died. 

Fast forward to now and GB Studio seems like a really good fit.